![]() ![]() This Game Is a Beast, and Not Entirely In a Positive WayĪlso, the Darksiders III world, while very well-designed, isn't as wide open as you think it might be. It's workable, but I miss the old way of being able to pinpoint a target and fight your way to it by any means necessary. For instance, instead of an open-world map like we've gotten in the first two games, Darksiders III utilizes a system that automatically points out where the nearest Deadly Sin is. ![]() ![]() They highly respect the first two Darksiders games and keep the third very close in spirit, as you make your way through the world, tearing apart enemies, occasionally coming across a merchant to get leveled up and saving your game, and dealing with bosses the best way you know how - violently.īut with a different team on board, you may want to settle in for a few minor changes, though not all of them will sit well with you. But there's a deeper conspiracy here, one that involves her fellow Horsemen - I won't say anything more, but the ties with the rest of the series are pretty deep.Īnd that's what I respect about Gunfire Games, the team taking over for the broken-apart team at Vigil (who worked on the first two). This time it's Fury, a whip-carrying badass warrior who's just as quick with her words, sent after the Seven Deadly Sins, who have broken out and taken over their sections of the world. Darksiders II definitely ended on a high note, and Darksiders III picks up right where it left off, with yet another Horseman stepping up to save what remains of the world, at the order of the Charred Council. I for one am happy to see the series back. ![]()
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